- Pick a caller for the first round. The caller runs the round by announcing decades and moving cards from the deck. The caller also plays, with their own grid.
- Decide the grid size based on how many players you have:
- 2 to 5 players: each player gets 16 cards in a 4 by 4 grid.
- 6 to 9 players: each player gets 9 cards in a 3 by 3 grid.
- The caller (or anyone) deals each player the right number of cards. Players may look at the front and back of their cards.
- Each player arranges their cards in front of them, year showing, in any order they want, into their grid.
- Place the rest of the deck year showing in the middle of the table. The top card is always visible.
The Bean is unveiled in Millennium Park
The Bean is unveiled in Millennium Park
2006
Each card has the event on one side and the year on the other. Your grid starts with every card year showing. To "mark" a card, you flip it over so the event side shows. Marked cards earn you the win.
- The caller looks at the top card of the deck and announces its decade out loud (e.g., "the 2000s!").
- Any player with a card from that decade in their grid flips it over to mark it. The event side is now showing.
- Once everyone is ready, the caller moves the top card to a discard pile (year showing) and announces the decade of the new top card.
- Repeat until somebody marks a full row, column, or diagonal:
- On a 4 by 4 grid, that's 4 in a row.
- On a 3 by 3 grid, that's 3 in a row.
- That player calls out "Bingo!" and wins the round, pending validation.
- Validate the win. The other players flip the marked cards in the winning row back to year showing. The decades on those cards must match the decades that were called. If any don't, the win doesn't count and play continues.
- The caller role passes to the player on their left for the next round.
- The first player to win 3 rounds is the Ultimate Champion. They shall be bestowed graces until a new champion is crowned.
'71
'93
'14
'06
'47
'76
'62
'92
'88
'85
'78
'03
'59
'64
'81
'74
A 4 by 4 grid example: a full diagonal of four cards from the 1970s wins the round (cards in red). Blue cards were marked on earlier decade calls but aren't part of the winning line.
Q Cards players love inventing their own rules and naming them after each other. Here are the ones we've collected so far. Make up your own and we'll add it to the list.
Two Bingos at Once?
If two or more players get 3 in a row at the same time, whoever is closer to a cover-all wins. Count the total marked cards in each player's grid. The player with the most marks takes the round. If they're still tied, keep playing. The caller continues until one player has more marks than the rest.